BatMudder's Area Guide: secrets revealed



MIST:
If entry 7e guard is locked in by gate, leave area and go 7e 2s - past it is ogre with key to guard.

MIRROR MINES:
Pulling lever in Hobbit sherrif room releases agro guard dog

MOONGATE: [SE of bc]
Located NE of Bob's orchand and SE of orc scout tree. Can be entered at time of waning moon. Type 'gate' to enter. Monsies are dwarfs, many aggro.
Dwarf miner Honcho 9k. Dwark king Gilgor aggro.

MYTHICAL:
At castle guard: 'play dead' then 'sit on throne'. At wall: 'break wall' (need pick), then 'enter hole'. Down at dry well, or 'enter desert'.

NEWBIE MINES:
from entrance, go 1 down, then north and west. Search pillow to find Silver key. Backtrack to paintings and small hole a few steps away. Get Small Key. Kill John the Winemaster if you like, and go up; kicking the sink here will get you 1 black pudding.

NINJA:
Syntax to enter is 'dive into river'. The strong current will quickly carry you - if you cannot swim you will die.

NISHAPUR:
At gate, 'climb ivy', 'pull ropes'

OLD FORT: [w of zebell]
At gate, type yell and scream a lot [info from Ssmud], and guards will open portcullis. Guards wear hooded robes, and consider as fair. Gate will close after some time, and it is no teleport zone. There is a lever on uppder floor, but I don't know how to work it.

OLD LARS CONVENT: [w of BC]
Key of sisters of Lars needed to enter and exit area - getting the key may be part of nun quest. Inside are lots of undead and aggro, some of whom can see through invis, and worth 5-20k and more. There is an aggro minotaur or some guard who may throw players in prison - this prison is a no summon no quit room - so don't bring any eq you cannot afford to lose. In first room, there is grate in room desc - grate can be opened, to reveal dungeon - this is at least several rooms of big bad mobs. From first room, 'hole' is N and W, again in room with a mob boss. This is an area for partied highbies level 60 and up. To escape the area, you go south, and the gate you need to unlock to get out is the third one down (main gate self-locks after a while).

ORC SAMURAI:
If you wear black samurai armour, the gate guards will allow you to walk in. In dungeon..search bricks...one of the bricks stands out.. push brick, go east. Do NOT eat waxy green leaf - it is poison.

ORC SCOUT TREE: [SE of bc]
After killing Nelson, 'push knot' to reveal north door. Then 'pull string' to drop the ladder; climb ladder and 'search' will reveal map. Orc guard can banish and cast poison. Scout Leader can cast hallucination or something.

OYSTERIA:
ask shadowy crabman about password, enter manhole, knock on door, say password 'fuxybby' or 'zaxinux'... wave at guild master to get out.

PEACOCK:
Cecilia lost Khoonan. Push pig out of pen to get the peacock brothers out. Search bed to find mother - kill her to get hatch key. Khoonan is down below. Says you need bandages to help him, but bandages do not work.... He is very heavy, but you can pick him up - about 72 kg. Cecilia drops a sexy black suit if you kill her.

PERILOUS FOREST:
Tunnel: do not choose b:life experience, or you end up with a pit monster.
Fearsome Barguest to W in church - is agro, and hits very hard.

PAUPERS:
At elementals, say 'open portal'.

PIGFARM: [NE map]
Key to Pigfarm shed - hungry pink pig. (hint: Give key to bob, get money! - then kill bob)

PIRATE COVE: [far NE]
Area may not be fully open, and info may have changed... Search wreckage to reveal portal. Dig or something may reveal key - but this may have been recoded. Get ruby (beware this will aggro the skeleton). Killing skeleton will give you scroll. Don't drink the water - it poisons.

RAINBOW CLOAK:
Spider queen [20k] has swirling black potion that cures poison - wait for her at Y shaped stone slab 'Ingrid the Adulteress'. 'bash pad with hammer'.

RAVEN:
At Slimo, 'la bar', then 'enter'. secret passages with thieves that backstab. 'search trinklets'. find 3 items here, free otto, and go to astra to make magic tower.

REAVER CATACOMBS:
to the east of the decent from the entrance...
353: A poor old lady is here, looking for her cane.
She drops A jet black key. search her bed to get this agro:
19307: A nasty little bedbug
A jet black key unlocks A large wooden iron bound door (closed) leads north
A coal colored key unlocks A smallish grey door (closed) leads west
A long cobalt key unlocks A strong iron door (closed) leads east
An odd looking electrum key unlocks A shiny metal door (closed) leads south. Go south, search desk, to find A little rusty key
Level 2: A bright blue key unlocks A big grey metal door (iron) (closed) leads south. Jabberwocky (agro)is on level 2...it drops A shiny brass cell key
Level 4: A bright blue key unlocks A mysterious blue door (closed) leads north..leads to Stingray, with the famed laen dagger named Fleshhunter
Level 4: A brass key unlocks A solid brass door (closed) leads west..leads to A Green Dragon is here protecting the Catacombs
Level 4: A shiny black key unlocks A black door (closed) leads east...leads to Balthas, the Reaver's High Priest of EVIL
extra keys: two shiny black keys two obsidian keys A jet black key A long cobalt key An odd looking electrum key A coal colored key A little rusty key A small fragile crystal key A brass key A bright blue key two shiny brass cell keys

RENDBURG:
The hermit and the mayor will talk to you. Lots of stuff hidden in room descriptions...hermits hut, cable car wire, ladder on tree. If you fall into hole, type 'climb hole' repeatedly until it works. Aggro mobs like toad and whirlwind often follow. Town guards are 7k.

RILYNTAR:
Sewer is in public works building at upper right corner of map. Must wear the rubber suit or you will die - turn wheel on pipe - open - enter. You will need summons to get out unless you search moss for secret exit. Secret entrance is 2 se of road.
Another entrance is nw elven warrior searching tunnel - gotta kill warrior. In sewer, use pick to move rubble. Find drow secret area. Zilvra has ruby gauntlets. queen chalice and prince masoj here.
Rathole - find door, 'feed mouse' to get small brick key.

RYNIL'S MANSION:
At Marge's room 'enter painting'. In tower top, Catapult sends you to Great Northern Crags trail.
a small adamantium key - unlocks gate to lolth's temple.

PYRAMID:
Breaking pots releases scorpions. Pulling levers releases Medusas. Opening sarcophagus releases mummies (non-agro). Secret area has Royal Mummy (dest eq) behind secret wall - push wall?

RAIN FOREST:
Secret area across river, at rock/skull at tree - 'climb tree'. Vicious baboons up the tree.

SEASHORE
enter path. enter fireplace. 'rub ball' at table with ball.

SIMON:
'read book'. Flower: found in north of garden. Give the green five edged flower to Simon. Poison: search box in Simon's room. For quick entry into portal area, just kill Simon and drink from the cauldron 'drink from kettle'. 'enter portal'.

SOY'S INN:
At yeti - enter crevice. Agro female yeti. Be careful - they can grapple.
North of Inn, swim. In hut, search bed to get parachute.

STONE GARDEN:
Do not kill the old man - or you lose regen.

STONEHENGE:
Ask Groa about stonehenge, ask about merelix. Ask merelix about help.
Climb nest at birdnest. Jump to ledge in waterfall. LA footprints in NE area. Pink door - Read sign - if dragon is in, knock door - it is agro, and follows. One of the witches sells stuff.

SUNDERLAND:
In monestery, a wandering adventurer says: 'I wish Rock would get off his lazy butt, and fix this avalanche!'
There are books to read in far south room of monestery. (history of staff of Ulmat-Took)
147: An old wise man meditates here
6886: a monk of St. Sebastien is here
35038: the Highlander Chief
9295: a wandering adventurer
There is a mosquito you can pick up in the NW potato field
5750: a traveling merchant (drops potion of cure-all)

SWAMP:
Go south at necromancer - enter door, search rags. LA floor in lab.

Tarackia:
At top of w path, 'enter hut' - queen with black diamond ring.
'enter well' - lurker (28k) attacks.

TEMPLE (W, SW of BC):
must have lit torch, light statue in N and S, the go W and D - find book - read about the gods of Batmud :)

Temple of the Winds:
'jump into vortex'.

TIRBUCIO:
portrait - 'move portrait'. books - 'search brimstone'.

TOXIC:
at well, throw coin, enter rainbow

TWISTED:
11363: Agernah, the high priest is here performing strange ritual
He has blood red robe and runed shimmering blade

TROLL FOREST:
priest of curath regens after you kill him...

VALLEY OF THE KINGS:
400+ room area. Pyramid: Leprechaun at sign casts poison; wolf statue can be pushed to reveal hidden door; agro mummy soldier blocks south.

WAINO's area:
turn rock or move rock x20.

WELL:
kill troll. south wall - boulder. shelf - 'la glitter', 'push button'. Do not go north unless you want party wipe by drowning.

WIBBLE VILLAGE:
'enter hole' will enter village. To leave, 'enter balloon'. You can get into wells by 'climb well'.

ZEBELL'S: [far S]
If you get lost in the forest, follow the guy till you get out. If stuck at the Fountain - way to get out is to drink the water, or if you break the fountain, you get transported right into the snow dog's bedroom.
Secret area 1: 'enter stage' at There is a stage to the west where the performers..
Secret area 2: 'jump out' at There is a window overlooking the temple's garden...
Secret area 3: within area 2. 'climb tree' - bytor's castle. Climb down to deep ravine - hit gong with hammer (reduces hp to 1).


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