BatMudder's Reaver Guild info


Reaver Freeze:
Will NOT preserve points over reinc - they will drop as if unfrozen.

Call Scythe: 
Will not work if you are wielding a weapon or even if you have a weapon in your inventory. 
Will work within player city room.
So, if you are also LOC and want scythe, must Call Scythe before summoning LOC blade. 
Then wield LOC blade first before wielding scythe.
call scythe at 5 to 51 gives: white bone scythe 
call scythe at 5 uses tiny destructive energy
call scythe at 2 gives gleaming steel scythe, which is too heavy to wield in one hand.

Call Armour:
make sure you remove all armour before casting spell, or else your sp gets used up 
and you get no armour:
"You are incapable of wearing the armour you could summon right now."
call armour at 5 uses tiny to small destructive energy, at 50 uses moderate 
amounts of destructive energy
call armour at 5 to 50 gives: gleaming black plate mail armour , 
(very heavy) 
This armour actually gives better prots than the Demon armour.
Call armour at 1 gives black iron brigandie armour for tiny dest power used.
Black iron brigandie is heavier than gleaming black plate mail, and prots are poor.

Immolate Scythe: 
lasts a whole lot longer than the LOC Blade of Fire spell.

Hidden Guild Quests:
Spite 666 of one race (most commonly humans).
- option to spend 100% destructive energy to make this permanent in your record
FIVE CENTURIES OF HOSTILITY: got this message when I spited a small gully gwarf in Apollo... 
and Prayer to Destruction listed 100 dwarfs spited.