BatMudder's Race Stats


Numbers given are for starting characters in nomad background.
BARSOOMIAN:
Hp:0/152 Sp:0/6
Str:5  Int:4   Dex:8  Wis:3  Con:5  Siz:9
They regenerate damage very slowly. They regenerate magic points very slowly.
They are superior to humans and therefore need more experience points. They
can see in the dark. They can eat corpses.

CATFOLK:
Hp:0/154 Sp:0/8
Str:5  Int:5  Dex:8   Wis:5  Con:4   Siz:11
They have good natural weapons. They regenerate damage slowly. They are
superior to humans and therefore need more experience points.
They adapt well to the most complicated skills. Even the most difficult 
arcane powers can be mastered by them. They can see in the dark.

CROMAGNON:
Hp:0/174 Sp:0/5
Str:6   Int:3  Dex:5  Wis:3  Con:7  Siz:14
They regenerate magic points very slowly. They are inferior to humans and
therefore need less experience points. They adapt well to the most complicated
skills. 

CYCLOPS:
Hp:0/188 Sp:0/4
Str:10  Int:1   Dex:5   Wis:1  Con:9  Siz:19
They have a good natural protection. They have good natural weapons. They
regenerate magic points very slowly. They are superior to humans and therefore
need more experience points. 

DEVIL:
Strength: very good                Dexterity: above average
Intelligence: good                 Wisdom: above average
Constitution: above average        Size: average
They are allergic to
water. They can see in the dark. They can eat corpses. They can not eat normal
food. They can sometimes escape death. They can detect magic on things. They
have a faster than normal heart beat. They have half dex, con and str if they
become good. This race can only be joined if you have an invitation from a
member of this race.
They know the following spell automatically:
 Flame arrow                    30%  

DRACONIAN:
Hp:0/168 Sp:0/9
Str:6  Int:5  Dex:5  Wis:5  Con:6  Siz:12
They have a good natural protection. They have good natural weapons. They
regenerate damage slowly. They are inferior to humans and therefore need less
experience points. They adapt well to the most complicated skills. They can
eat corpses.  

DROW:
Hp:0/133 Sp:0/12
Str:5   Int:6   Dex:7  Wis:9  Con:4   Siz:9
They regenerate damage very slowly. They regenerate magic points fast. They
are superior to humans and therefore need more experience points. They adapt
well to the most complicated skills. Even the most difficult arcane powers can
be mastered by them. They can see in the dark. They can detect magic on things.
They know the following spells automatically:
 Magic missile                  50%
 Darkness                       60% 

DUCK:
Hp:0/127 Sp:0/14
Str:3 Int:9    Dex:4    Wis:7  Con:4    Siz:7
They regenerate damage very slowly. They regenerate magic points very fast.
They are superior to humans and therefore need more experience points. They
adapt well to the most complicated skills. Even the most difficult arcane
powers can be mastered by them. They can fly above water. They are sensitive
to their surroundings. They have a faster than normal heart beat.

DWARF:
Hp:0/162 Sp:0/8
Str:6  Int:4   Dex:5    Wis:5  Con:7   Siz:8
They regenerate magic points slowly. They are superior to humans and therefore
need more experience points. They are quick learners of skills. They adapt
well to the most complicated skills. They can see in the dark. 

ELF:
Hp:0/144 Sp:0/11
Str:4 Int:7  Dex:6  Wis:6  Con:5  Siz:10
They regenerate damage very slowly. They regenerate magic points fast. They
are superior to humans and therefore need more experience points. They adapt
well to the most complicated skills. Even the most difficult arcane powers can
be mastered by them. They can see in the dark. They are empathic.
They know the following spells automatically:
 See magic                      40%
 See invisible                  40% 

ENT:
Hp:0/167 Sp:0/13
Str:6  Int:4  Dex:0  Wis:10  Con:5 Siz:18
They have a good natural protection. They have good natural weapons. They
regenerate damage very slowly. They regenerate magic points fast. They are
superior to humans and therefore need more experience points. Arcane powers
are easy for them to master. They adapt well to the most complicated skills.
Even the most difficult arcane powers can be mastered by them. They heal
faster when in water. They regenerate only in lit places. They can suck
nutrition out of the ground.
They know the following spell automatically:
 Light                          30% 

FRAGGLE:
Strength: very poor                Dexterity: very good
Intelligence: good                 Wisdom: poor
Constitution: average              Size: average
They have a good natural protection. They regenerate damage slowly. They are
superior to humans and therefore need more experience points. They adapt well
to the most complicated skills. Even the most difficult arcane powers can be
mastered by them. They can fly above water. They can see in the dark. They can
eat almost anything. They can eat corpses. They have a faster than normal
heart beat.
They know the following spells automatically:
 Haste                          15%
 Speed                          20%  

GIANT:
Hp:0/190 Sp:0/4
Str:9  Int:1  Dex:3   Wis:1  Con:9   Siz:20
They have a good natural protection. They have good natural weapons. They
regenerate magic points very slowly. They are superior to humans and therefore
need more experience points.

GNOLL:  
Hp:0/147 Sp:0/7
Str:6  Int:4  Dex:5  Wis:5  Con:5  Siz:12
They regenerate damage slowly. They regenerate magic points slowly. They are
inferior to humans and therefore need less experience points. They adapt well
to the most complicated skills. They can see in the dark. They have a faster
than normal heart beat.

GNOME:  
Hp:0/144 Sp:0/10
Str:4   Int:5   Dex:6    Wis:7  Con:4    Siz:9
They regenerate damage very slowly. They regenerate magic points fast. Even
the most difficult arcane powers can be mastered by them. They can see in the
dark. They have a faster than normal heart beat.
They know the following spell automatically:
 Create money                   20%   

HOBBIT:  
Hp:0/140 Sp:0/10
Str:4  Int:6   Dex:9   Wis:5  Con:6   Siz:7
They regenerate damage slowly. They are inferior to humans and therefore need
less experience points. They adapt well to the most complicated skills. Even
the most difficult arcane powers can be mastered by them. They can see in the
dark.
They know the following spell automatically:
 Create food                    40%

HUMAN:  
Hp:0/155 Sp:0/9
Str:5   Int:5   Dex:5  Wis:5  Con:5   Siz:11
They regenerate damage very slowly. They adapt well to the most complicated
skills. Even the most difficult arcane powers can be mastered by them.

KOBOLD:  
Hp:0/154 Sp:0/11
Str:4   Int:6  Dex:5  Wis:4  Con:5  Siz:8
They have good natural weapons. They regenerate damage very slowly. They are
inferior to humans and therefore need less experience points. Even the most
difficult arcane powers can be mastered by them. They can see in the dark.
They can eat corpses. They have a faster than normal heart beat.

LEECH:  
Hp:0/120 Sp:0/11
Str:2   Int:6  Dex:10   Wis:4  Con:3   Siz:7
They regenerate damage very slowly. They regenerate magic points fast. They
are inferior to humans and therefore need less experience points. Arcane
powers are easy for them to master. They can not eat normal food. They are too
small to use two handed weapons. They have a faster than normal heart beat.
They know the following spells automatically:
 Energy drain                   20%
 Life leech                     25%   

LIZARDMAN:
HP: 0/314 SP:0/7 EP:0/163
Str: 8  Dex: 8 Int: 2  Wis: 4 Con: 9  Size: 14
Other features:
They have a good natural protection. They regenerate magic points slowly. They
are superior beings and therefore need more experience points. They adapt well
to the most complicated skills. They can see in the dark. They can eat
corpses. They can not eat normal food. They have average vision.
They know the following skills automatically:
 Camouflage                     50%
 Swim                           50%

MERFOLK:  
Hp:0/140 Sp:0/12
Str:4  Int:6   Dex:4  Wis:6  Con:5   Siz:9
They regenerate damage very slowly. They regenerate magic points fast. They
are superior to humans and therefore need more experience points. They adapt
well to the most complicated skills. Even the most difficult arcane powers can
be mastered by them. They can fly above water. They heal faster when in water.

MINOTAUR:  
Hp:0/185 Sp:0/6
Str:7   Int:3  Dex:5  Wis:3  Con:8  Siz:17
They have a good natural protection. They have good natural weapons. They are
superior to humans and therefore need more experience points. They adapt well
to the most complicated skills. They are sensitive to their surroundings.

MONOLITH:
Strength: extremely poor           Dexterity: extremely poor
Intelligence: extremely poor       Wisdom: extremely poor
Constitution: extremely poor       Size: large
They regenerate magic points very slowly. They are superior to humans and
therefore need more experience points. This race can only be joined by
invitation from Tomba.

MOOMIN:
Strength: below average            Dexterity: above average
Intelligence: good                 Wisdom: above average
Constitution: average              Size: average
They regenerate damage very slowly. They regenerate magic points fast. They
are superior to humans and therefore need more experience points. They adapt
well to the most complicated skills. Even the most difficult arcane powers can
be mastered by them. They can see in the dark. They have a faster than normal
heart beat. This race can only be joined by invitation from Backlash.
They know the following spells automatically:
 See magic                      40%
 See invisible                  40%   

OGRE: exp rate 78%
Hp:0/192 Sp:0/5
Str:8   Int:3   Dex:4  Wis:3  Con:9   Siz:17 
They have good natural weapons. They regenerate magic points very slowly. They
are superior to humans and therefore need more experience points. They adapt
well to the most complicated skills.

ORC:
Hp:0/169 Sp:0/7
Str:7   Int:3    Dex:6   Wis:4  Con:8    Siz:13
They regenerate damage slowly. They regenerate magic points very slowly. They
are inferior to humans and therefore need less experience points. They adapt
well to the most complicated skills. They can see in the dark. They have half
dex, con and str in lit outdoor locations. They can eat corpses.

PENGUIN:
Strength: low                      Dexterity: very poor
Intelligence: above average        Wisdom: good
Constitution: average              Size: average
They regenerate damage very slowly. They regenerate magic points fast. They
are superior to humans and therefore need more experience points. Even the
most difficult arcane powers can be mastered by them. They can fly above
water. They heal faster when in water. They are empathic. They have a faster
than normal heart beat. This race can only be joined by invitation from Alvin.
They know the following spell automatically:
 Chill touch                    60% 

SATYR:
Hp:0/145 Sp:0/12
Str:3  Int:6     Dex:6   Wis:6  Con:6    Siz:8
They regenerate damage very slowly. They are superior to humans and therefore
need more experience points. Even the most difficult arcane powers can be
mastered by them. They are sensitive to their surroundings. They can detect
magic on things.
They know the following spells automatically:
 Create food                    20%
 Hallucination                  50%

SPRITE: exp rate ?100%
Hp:0/123 Sp:0/12
Str:2   Int:6    Dex:10   Wis:6  Con:3   Siz:7
They regenerate damage very slowly. They regenerate magic points fast. They
are superior to humans and therefore need more experience points. They adapt
well to the most complicated skills. Even the most difficult arcane powers can
be mastered by them. They can fly above water. They can see in the dark. They
are too small to use two handed weapons. They can detect magic on things. They
can see invisible things. They have a faster than normal heart beat. They glow
in the dark. 

THRIKHREN:
Hp:0/127 Sp:0/15
Str:3   Int:10    Dex:2    Wis:6  Con:3    Siz:8
They regenerate damage very slowly. They regenerate magic points very fast.
They are superior to humans and therefore need more experience points. Arcane
powers are easy for them to master. They adapt well to the most complicated
skills. Even the most difficult arcane powers can be mastered by them. They
are allergic to water. They can see in the dark. They can detect magic on
things. They have a faster than normal heart beat.
They know the following spells automatically:
 Invisibility                   10%
 Magic missile                  60% 

TINMEN:
Hp:0/172 Sp:0/8
Str:6  Int:7    Dex:4    Wis:1  Con:6   Siz:13
They have a good natural protection. They have good natural weapons. They
regenerate damage very slowly. They are superior to humans and therefore need
more experience points. They adapt well to the most complicated skills. Even
the most difficult arcane powers can be mastered by them. They are allergic to
water. They can see in the dark. They can eat corpses. They can detect magic
on things.

TROLL:
Hp:0/182 Sp:0/5
Str:8   Int:3   Dex:4   Wis:3  Con:8  Siz:15
They have a good natural protection. They have good natural weapons. They
regenerate magic points slowly. They are superior to humans and therefore need
more experience points. They adapt well to the most complicated skills. They
are allergic to water. They can see in the dark. They have half dex, con and
str in lit outdoor locations. They can sometimes escape death. 

VALAR:
Strength: good                     Dexterity: above average
Intelligence: average              Wisdom: good
Constitution: above average        Size: large
They regenerate damage very slowly. They are superior to humans and therefore
need more experience points. They are quick learners of skills. They adapt
well to the most complicated skills. Even the most difficult arcane powers can
be mastered by them. They can see in the dark. They have half int, wis, dex,
con and str if they become evil. This race can only be joined by invitation
from Tulkas.

VAMPIRE:
Strength: above average            Dexterity: above average
Intelligence: good                 Wisdom: below average
Constitution: good                 Size: average
They regenerate magic points very fast. They are superior to humans and
therefore need more experience points. They adapt well to the most complicated
skills. Even the most difficult arcane powers can be mastered by them. They
are allergic to water. They can see in the dark. They do not regenerate in lit
places. They can not eat normal food. They can sometimes escape death. This
race can only be joined if you have an invitation from a member of this race.
They know the following spells automatically:
 Darkness                       60%
 Energy drain                   60%  

WOLFMAN: exp rate ?78-90%
Hp:0/171 Sp:0/8
Str:6   Int:4   Dex:6   Wis:4 Con:8   Siz:13
They have good natural weapons. They are superior to humans and therefore need
more experience points. They adapt well to the most complicated skills. Even
the most difficult arcane powers can be mastered by them. They can see in the
dark. They can sometimes escape death.

ZOMBIE:
Hp:0/154 Sp:0/12
Str:4   Int:4   Dex:2   Wis:8  Con:10   Siz:10
They regenerate damage very slowly. They regenerate magic points very fast.
They are superior to humans and therefore need more experience points. Arcane
powers are easy for them to master. Even the most difficult arcane powers can
be mastered by them. They can see in the dark. They can detect magic on
things. They can see invisible things.


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